ODDMENT

A field guide to imagined company

Small creatures.
Odd habits.

Find an oddment

They live in the corners
you almost forgot to notice.

Meet the oddments.

Entirely invented. Surprisingly familiar.

Find a familiar corner.

3 creatures found.

Nook

Looks for the narrowest gap.

Mottle

Prefers a half-finished page.

Pip

Knows where buttons disappear.

The anatomy
of a habit.

One uneven ear. Two curious eyes. A generous pocket for small things.

Start with a silhouette, then give it a reason to stay.

A day in
the margins.

Morning
Find a patch of light.

Afternoon
Move one button two inches.

Evening
Put everything almost back.

Write a creature card.

Give your own imagined companion a name and a favorite corner.

Your words stay on this page until you download them. Refreshing clears the form.

Keep a little mystery.

Are these real animals?

No. Nook, Mottle and Pip are original imaginary characters. Their habits belong to a story.

Where is my creature card saved?

Only in the file you choose to download. The page does not keep a copy.

Make room for
an oddment.