A TOOL FOR SPACE & CULTURE

Space has
a plan.

Arrange the room.
Change the experience.

Build your floor plan
Gallery floor plan36 UNITS24 UNITSENTRY / EXITGROUND LEVELN ↑01 / WALL WORKS02 / OBJECTS03 / MOVING IMAGEPLANS—01NORTH
GROUND / OPEN PLANSEE THE PARTS ↓
  1. 01 Read the room
  2. 02 Separate the zones
  3. 03 Bring it together

01 / THE ARRANGEMENT

One room.
Three ways in.

Choose what is happening inside. The plan makes room for it.

Gallery

Three distinct bays give wall works, objects and moving image their own setting. The central approach stays open.

Download this plan

Editable SVG · conceptual layout

Gallery floor plan36 UNITS24 UNITSENTRY / EXITGROUND LEVELN ↑01 / WALL WORKS02 / OBJECTS03 / MOVING IMAGEPLANS—01NORTH

02 / THE PARTS

Give every area
a clear purpose.

AREAROLEKEEP IN MIND
A / Arrival

A generous first impression.

Put orientation before display. Let people pause before they enter the main room.

B / Exhibition

The work has the floor.

Choose a wall, table or open bay that suits the way the work is viewed.

C / Gathering

Somewhere to stay awhile.

Bring seating and conversation to the edges of the main route.

D / Support

A place for the practical things.

Keep storage, collection and preparation distinct from the visitor approach.

03 / THE JOURNEY

A good plan
leaves room to move.

Start with how someone arrives. Then follow what happens next.

ARRIVEEXPLOREGATHERENTRY
  • Keep an obvious route.

    Make the next area easy to recognise without a maze of instructions.

  • Leave breathing space.

    Keep displays out of circulation paths. Confirm actual clearances with the venue.

  • Check each level.

    Step-free access, exits and capacity need a site-specific review before use.

04 / WORK IN CONTEXT

The setting
is part of the work.

01 / WALL WORKS

Give the eye a rhythm.

A series can read as one story. Leave a pause between groups.

02 / OBJECTS

Think around the edges.

An object changes from each side. Let the room offer more than one view.

03 / MOVING IMAGE

Make time to settle.

Position the screen and seats together. Check light spill and sound on site.

05 / FROM PLAN TO PLACE

Before the
doors open.

Use the floor plan to start a conversation with the people who know the room.

  1. 01

    Read the existing space.

    Walk the entrance, exits and routes. Note the fixed things: doors, columns and services.

  2. 02

    Put the experience on paper.

    Choose a configuration, then adapt the SVG to the actual dimensions and work.

  3. 03

    Review it together.

    Ask the venue team to check access, capacity and installation requirements.

  4. 04

    Check it in the room.

    Try the route before opening. Adjust the plan when the space tells you something new.

06 / A FEW PRACTICAL THINGS

Know what
you are taking away.

Are these construction drawings?

No. They are editable conceptual diagrams for exhibition planning. They do not specify actual dimensions, capacity, structural loads or regulatory compliance.

Can I work on the plan elsewhere?

Yes. Download the SVG and open it in a vector editor. Rooms, labels and objects are individual vector elements. Keep an original copy before editing.

Are changes saved to an account?

Your choice stays in the current page. Download the SVG to keep it; reloading starts with the Gallery configuration.

07 / OFF THE SCREEN

Take your
next arrangement.

Keep the selected plan, or take all three starting points to your next site visit.

Download selected SVG